Qingyun Liu
Creative Technologist
Human Computer/AI Interaction Designer
XR Developer
About Darian
I am a mixed reality and responsive spatial designer dedicated to creating tangible interaction between people, environment and evolving social and cultural contexts. My journey through mediums, prototyping, and computational design across China, Germany, and the United States has fueled my passion for shaping cross-reality environments as “the extensions of man” (McLuhan, 1964) and designing interactive, tangible experiences grounded in an understanding of human perception.
I focus on tangible interaction in XR design bridging people and their surroundings across realities, time, and space.
Beyond simply feeling objects in virtual spaces, MemoGlove emphasizes tangible telepresence, enabling users to reconnect with memories, even when beloved objects or people are no longer physically present. An air pressure sensor embedded in the glove captures and records the movement and pressure of the interaction as users touch objects. This data is visualized through a VR headset, allowing users to see their touch traces even without the original object. When their hand aligns with the recorded trace, the air pressure sensor activates an inflatable heating pad that inflates and warms, recreating the sensation of touching the original object. MemoGlove integrates VR headsets, physical interaction, and personal memories to co-construct a telepresence reality. It empowers users to build and interact with virtual and physical environments through a tangible experience across time and space.
I engage in creating XR and AI tools and mediums that augment people, environment, and culture.
Astronia, a wearable mixed-reality system, guides users from the tangible to the virtual. It integrates hardware and software development to create a responsive environment that seamlessly connects the physical and digital worlds. It features a mechanical glove equipped with photography and projection functions, alongside a VR headset that enables 3D model generation, gesture-based drawing, and visualization of personal environments in an immersive way. In the Rethink Subway Map project, I used machine learning to explore and represent three different perceptions of the city. This included mapping landmarks’ viewpoints through object detection with 436,602 street views, mapping the soundscape via image segmentation and classification, and mapping people’s emotions using natural language processing on 126,017 social media posts. Through these data, I designed a visualization platform to unfold spatial, social, and cultural dimensions of the city and strengthen interactions between people, space, and the local culture.
I design to better understand people’s perceptions and shape responsive environment.
In the Emotion Suzhou City project, I combined electroencephalogram (EEG) data with VR to study people’s emotional responses. I developed realistic and painting-style urban VR environments based on 3D scanned models and tested them on 12 participants with subthreshold depression. By analyzing real-time brainwave data provided by EEG, I quantified how people’s emotions fluctuate in response to different VR environments. Through this, I provided more effective VR environments for alleviating negative emotions in accordance with users’ preferences. In the Responsive Threshold project, I sought to increase social activity in traditional residential areas. Based on studies of people’s behaviors during rainy and sunny days, as well as at night, I designed a responsive installation that transformed entrance spaces. By integrating environmental sensors with Arduino, I created a convertible space that can generate 16 activity responses, encouraging diverse social interaction.
Work
Reimagine Art
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HAI, Real-time Vision, MR, Hardware
InPlatea
HAI, Taste & Scent, Hardware
Astronia
MR, HAI, Hardware
PainMouse
HAI, Pain as Modality, Hardware
Soluna
Game, Hardware, Gesture
MemoGlove
MR, Hardware
Emotion Landscape | VR Art Creation Platform
VR, EEG, 3D Scan, Photogrammetry
Machano Melody | Responsive Threshold
HCI, Responsive Environment, Hardware










Human Computer/AI Interaction
Restructuring Perception | Rethink Subway Map
HAI, Real-time Vision, MR, Hardware
Collage Waterfront | Urban Renewal Guidance
HAI, Real-time Vision, MR, Hardware
Evolve from Singularity
HAI, Real-time Vision, MR, Hardware
Machano Melody | Responsive Threshold
HAI, Real-time Vision, MR, Hardware









Human Computer/AI Interaction

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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware









Human Computer/AI Interaction

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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware










Spatial Design &Data Visualization
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware










MR / VR / AR
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MR / VR / AR
Development
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware
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HAI, Real-time Vision, MR, Hardware










Spatial Design &Data Visualization

MR / VR / AR
Development

Spatial Design &
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