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Hybrid

20-21 Nov 2035

[Blank] Scope
InPlatea
Astronia
PainMouse
Soluna
MemoGlove
Emotion Landscape | VR Art Creation Platform
Machano Melody | Responsive Threshold
Intersection Portal-verse
Universe Echoes
TogetherVerse
VETROVERSE
Evolve from Singularity
Restructuring Perception | Rethink Subway Map
Collage Waterfront | Urban Renewal Guidance
[Blank] Scope
InPlatea
Astronia
PainMouse
Soluna
MemoGlove
Emotion Landscape | VR Art Creation Platform
Machano Melody | Responsive Threshold
Intersection Portal-verse
Universe Echoes
TogetherVerse
VETROVERSE
Evolve from Singularity
Restructuring Perception | Rethink Subway Map
Collage Waterfront | Urban Renewal Guidance

Qingyun Liu

Creative Technologist,

Human Computer/AI Interaction Designer,

XR Developer

Qingyun Liu

Creative Technologist

Human Computer/AI Interaction Designer

XR Developer

[Blank] Scope

InPlatea

Astronia

PainMouse

Soluna

MemoGlove

Emotion Landscape | VR Art Creation Platform

Machano Melody | Responsive Threshold

Evolve from Singularity

[Blank] Scope

[Blank] Scope

InPlatea

InPlatea

Astronia

Astronia

PainMouse

PainMouse

Soluna

Soluna

MemoGlove

MemoGlove

Emotion Landscape | VR Art Creation Platform

Emotion Landscape | VR Art Creation Platform

Machano Melody | Responsive Threshold

Machano Melody | Responsive Threshold

Intersection Portal-verse

Intersection Portal-verse

Universe Echoes

Universe Echoes

TogetherVerse

TogetherVerse

VETROVERSE

VETROVERSE

Evolve from Singularity

Evolve from Singularity

Restructuring Perception | Rethink Subway Map

Restructuring Perception | Rethink Subway Map

Collage Waterfront | Urban Renewal Guidance

Collage Waterfront | Urban Renewal Guidance

About Darian

I am a mixed reality and responsive spatial designer dedicated to creating tangible interaction between people, environment and evolving social and cultural contexts. My journey through mediums, prototyping, and computational design across China, Germany, and the United States has fueled my passion for shaping cross-reality environments as “the extensions of man” (McLuhan, 1964) and designing interactive, tangible experiences grounded in an understanding of human perception.


I focus on tangible interaction in XR design bridging people and their surroundings across realities, time, and space.
Beyond simply feeling objects in virtual spaces, MemoGlove emphasizes tangible telepresence, enabling users to reconnect with memories, even when beloved objects or people are no longer physically present. An air pressure sensor embedded in the glove captures and records the movement and pressure of the interaction as users touch objects. This data is visualized through a VR headset, allowing users to see their touch traces even without the original object. When their hand aligns with the recorded trace, the air pressure sensor activates an inflatable heating pad that inflates and warms, recreating the sensation of touching the original object. MemoGlove integrates VR headsets, physical interaction, and personal memories to co-construct a telepresence reality. It empowers users to build and interact with virtual and physical environments through a tangible experience across time and space.

I engage in creating XR and AI tools and mediums that augment people, environment, and culture.
Astronia, a wearable mixed-reality system, guides users from the tangible to the virtual. It integrates hardware and software development to create a responsive environment that seamlessly connects the physical and digital worlds. It features a mechanical glove equipped with photography and projection functions, alongside a VR headset that enables 3D model generation, gesture-based drawing, and visualization of personal environments in an immersive way. In the Rethink Subway Map project, I used machine learning to explore and represent three different perceptions of the city. This included mapping landmarks’ viewpoints through object detection with 436,602 street views, mapping the soundscape via image segmentation and classification, and mapping people’s emotions using natural language processing on 126,017 social media posts. Through these data, I designed a visualization platform to unfold spatial, social, and cultural dimensions of the city and strengthen interactions between people, space, and the local culture.

I design to better understand people’s perceptions and shape responsive environment.
In the Emotion Suzhou City project, I combined electroencephalogram (EEG) data with VR to study people’s emotional responses. I developed realistic and painting-style urban VR environments based on 3D scanned models and tested them on 12 participants with subthreshold depression. By analyzing real-time brainwave data provided by EEG, I quantified how people’s emotions fluctuate in response to different VR environments. Through this, I provided more effective VR environments for alleviating negative emotions in accordance with users’ preferences. In the Responsive Threshold project, I sought to increase social activity in traditional residential areas. Based on studies of people’s behaviors during rainy and sunny days, as well as at night, I designed a responsive installation that transformed entrance spaces. By integrating environmental sensors with Arduino, I created a convertible space that can generate 16 activity responses, encouraging diverse social interaction.

Work

Reimagine Art

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HAI, Real-time Vision, MR, Hardware

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HAI, Real-time Vision, MR, Hardware

An AI-Powered VR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive Perception

InPlatea
InPlatea

HAI, Taste & Scent, Hardware

InPlatea

HAI, Taste & Scent, Hardware

A Multi-Modality AI Tea-making Responsive System Connecting Human Behavior, Memory, and Non-Places

Astronia
Astronia

MR, HAI, Hardware

Astronia

MR, HAI, Hardware

An AI assisted 3D Scan, Art Creation, and Projection Mixed Reality System

PainMouse
PainMouse

HAI, Pain as Modality, Hardware

PainMouse

HAI, Pain as Modality, Hardware

Exploring Pain as an Embodied Output Modality for Real-Time Violence Awareness in FPS Games

Soluna
Soluna

Game, Hardware, Gesture

Soluna

Game, Hardware, Gesture

A 1D Game Exploring Primal Gestures and Asymmetric Embodiment as Input

MemoGlove
MemoGlove

MR, Hardware

MemoGlove

MR, Hardware

Capturing and Replaying Haptic MEMORIES: a GLOVE-Based MIXED Reality Experience

Emotion Landscape | VR Art Creation Platform
Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

Machano Melody | Responsive Threshold
Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Interactive Installation for Increasing Social Interaction in Lilong Based on Arduino

Evolve from Singularity
Evolve from Singularity

Motion Track, Computational Design, Visualization

Evolve from Singularity

Motion Track, Computational Design, Visualization

Momentary Motion to Eternal Universe

DSC06138 拷贝_edited.jpg

Human Computer/AI Interaction

Restructuring Perception | Rethink Subway Map
Restructuring Perception | Rethink Subway Map

HAI, Real-time Vision, MR, Hardware

Restructuring Perception | Rethink Subway Map

HAI, AR

Cognitive Wormholes Construction Based on Urban Data and Machine Learning

Collage Waterfront | Urban Renewal Guidance
Collage Waterfront | Urban Renewal Guidance

HAI, Real-time Vision, MR, Hardware

Collage Waterfront | Urban Renewal Guidance

Data Visualization, Machine Learning, Spatial Design

Rethink the City of Fabric at the Urban Data Object Time

Evolve from Singularity
Evolve from Singularity

HAI, Real-time Vision, MR, Hardware

Evolve from Singularity

Motion Track, Computational Design, Visualization

Momentary Motion to Eternal Universe

Machano Melody | Responsive Threshold
Machano Melody | Responsive Threshold

HAI, Real-time Vision, MR, Hardware

Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Interactive Installation for Increasing Social Interaction in Lilong Based on Arduino

Emotion Landscape | VR Art Creation Platform
Emotion Landscape | VR Art Creation Platform

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

Human Computer/AI Interaction

封面V2 拷贝_edited.jpg
Astronia
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Astronia

MR, HAI, Hardware

An AI assisted 3D Scan, Art Creation, and Projection Mixed Reality System

MemoGlove
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

MemoGlove

MR, Hardware

Capturing and Replaying Haptic MEMORIES: a GLOVE-Based MIXED Reality Experience

[Blank] Scope
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

[Blank] Scope

HAI, Real-time Vision, MR, Hardware

An AI-Powered VR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive Perception

TogetherVerse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

TogetherVerse

MR, VR, HAI

Bridging Distance with AI-Powered Co-Presence XR platform for Family Collaborative Memory Creation

Emotion Landscape | VR Art Creation Platform
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

VETROVERSE
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

VETROVERSE

VR, Game, Gesture

An Immersive Memory-finding Puzzle VR Game Bridging Reality and Virtuality

Intersection Portal-verse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Intersection Portal-verse

Film, 3D

A Film about Portals that Whisper across Realities, Guiding the Solitary Soul through Time and the Infinite Multiverse

Universe Echoes
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Universe Echoes

MR, VR, Computational Design, Motion Visualization

Between Dominion and Order, a Mixed Reality to Virtual Reality Interaction Game Design

Human Computer/AI Interaction

A1 poster 拷贝for cover.jpg
Restructuring Perception | Rethink Subway Map
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Restructuring Perception | Rethink Subway Map

HAI, AR

Cognitive Wormholes Construction Based on Urban Data and Machine Learning

Collage Waterfront | Urban Renewal Guidance
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Collage Waterfront | Urban Renewal Guidance

Data Visualization, Machine Learning, Spatial Design

Rethink the City of Fabric at the Urban Data Object Time

Evolve from Singularity
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Evolve from Singularity

Motion Track, Computational Design, Visualization

Momentary Motion to Eternal Universe

Machano Melody | Responsive Threshold
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Interactive Installation for Increasing Social Interaction in Lilong Based on Arduino

Emotion Landscape | VR Art Creation Platform
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

封面V2 拷贝_edited.jpg

Spatial Design &Data Visualization

Astronia
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Astronia

MR, HAI, Hardware

An AI assisted 3D Scan, Art Creation, and Projection Mixed Reality System

MemoGlove
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

MemoGlove

MR, Hardware

Capturing and Replaying Haptic MEMORIES: a GLOVE-Based MIXED Reality Experience

[Blank] Scope
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

[Blank] Scope

HAI, Real-time Vision, MR, Hardware

An AI-Powered VR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive Perception

TogetherVerse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

TogetherVerse

MR, VR, HAI

Bridging Distance with AI-Powered Co-Presence XR platform for Family Collaborative Memory Creation

Emotion Landscape | VR Art Creation Platform
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

VETROVERSE
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

VETROVERSE

VR, Game, Gesture

An Immersive Memory-finding Puzzle VR Game Bridging Reality and Virtuality

Intersection Portal-verse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Intersection Portal-verse

Film, 3D

A Film about Portals that Whisper across Realities, Guiding the Solitary Soul through Time and the Infinite Multiverse

Universe Echoes
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Universe Echoes

MR, VR, Computational Design, Motion Visualization

Between Dominion and Order, a Mixed Reality to Virtual Reality Interaction Game Design

A1 poster 拷贝for cover.jpg

MR / VR / AR
Development

A1 poster 拷贝for cover.jpg

MR / VR / AR
Development

Astronia
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Astronia

MR, HAI, Hardware

An AI assisted 3D Scan, Art Creation, and Projection Mixed Reality System

MemoGlove
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

MemoGlove

MR, Hardware

Capturing and Replaying Haptic MEMORIES: a GLOVE-Based MIXED Reality Experience

[Blank] Scope
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

[Blank] Scope

HAI, Real-time Vision, MR, Hardware

An AI-Powered VR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive Perception

TogetherVerse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

TogetherVerse

MR, VR, HAI

Bridging Distance with AI-Powered Co-Presence XR platform for Family Collaborative Memory Creation

Emotion Landscape | VR Art Creation Platform
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

VETROVERSE
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

VETROVERSE

VR, Game, Gesture

An Immersive Memory-finding Puzzle VR Game Bridging Reality and Virtuality

Intersection Portal-verse
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Intersection Portal-verse

Film, 3D

A Film about Portals that Whisper across Realities, Guiding the Solitary Soul through Time and the Infinite Multiverse

Universe Echoes
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Universe Echoes

MR, VR, Computational Design, Motion Visualization

Between Dominion and Order, a Mixed Reality to Virtual Reality Interaction Game Design

Restructuring Perception | Rethink Subway Map
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Restructuring Perception | Rethink Subway Map

HAI, AR

Cognitive Wormholes Construction Based on Urban Data and Machine Learning

Collage Waterfront | Urban Renewal Guidance
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Collage Waterfront | Urban Renewal Guidance

Data Visualization, Machine Learning, Spatial Design

Rethink the City of Fabric at the Urban Data Object Time

Evolve from Singularity
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Evolve from Singularity

Motion Track, Computational Design, Visualization

Momentary Motion to Eternal Universe

Machano Melody | Responsive Threshold
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Interactive Installation for Increasing Social Interaction in Lilong Based on Arduino

Emotion Landscape | VR Art Creation Platform
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Exploring Emotional Responses in Virtual Reality-Electroencephalogram (EEG) Driven Art Creation

封面V2 拷贝_edited.jpg

Spatial Design &Data Visualization

A1 poster 拷贝for cover.jpg

MR / VR / AR
Development

Astronia
Astronia

MR, HAI, Hardware

MemoGlove
MemoGlove

MR, Hardware

[Blank] Scope
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

TogetherVerse
TogetherVerse

MR, VR, HAI

Emotion Landscape | VR Art Creation Platform
Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

VETROVERSE
VETROVERSE

VR, Game, Gesture

Intersection Portal-verse
Intersection Portal-verse
Universe Echoes
Universe Echoes

MR, VR, Computational Design, Motion Visualization

Restructuring Perception | Rethink Subway Map
Restructuring Perception | Rethink Subway Map
Collage Waterfront | Urban Renewal Guidance
Collage Waterfront | Urban Renewal Guidance

Data Visualization, Machine Learning, Spatial Design

Evolve from Singularity
Evolve from Singularity

Motion Track, Computational Design, Visualization

Machano Melody | Responsive Threshold
Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Emotion Landscape | VR Art Creation Platform
Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

封面V2 拷贝_edited.jpg

Spatial Design &
Data Visualization

[Blank] Scope
[Blank] Scope

HAI, Real-time Vision, MR, Hardware

InPlatea
InPlatea

HAI, Taste & Scent, Hardware

Astronia
Astronia

MR, HAI, Hardware

PainMouse
PainMouse

HAI, Pain as Modality, Hardware

Soluna
Soluna

Game, Hardware, Gesture

MemoGlove
MemoGlove

MR, Hardware

Emotion Landscape | VR Art Creation Platform
Emotion Landscape | VR Art Creation Platform

VR, EEG, 3D Scan, Photogrammetry

Machano Melody | Responsive Threshold
Machano Melody | Responsive Threshold

HCI, Responsive Environment, Hardware

Evolve from Singularity
Evolve from Singularity

Motion Track, Computational Design, Visualization

截屏2024-12-20 01.29.18.png

Human Computer/AI Interaction

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