Soluna
A 1D Game Exploring Primal Gestures and Asymmetric Embodiment as Input
Keywords:
Front-End Display, Game Mechanics Prototyping, Controller Design, Arduino-Based Gesture Input, Embodied Interaction, Asymmetrical Gameplay
Role:
Ideation, Software and Hardware Prototyping, Game Mechanics Design
Team:
Qian Xiang
Date:
2025
Soluna is a one-dimensional gesture-based game and controller design project that inspired from humanity's earliest survival rituals. The name fuses Sol (sun/fire) and Luna (moon/water), symbolizing the game’s core duality: creating fire through friction and transferring water with both hands.
Two players take on asymmetrical elemental roles using custom-designed physical controllers: The Fire player uses a vertical wooden stick embedded with a rotary encoder, mimicking the motion of drilling wood to ignite flames. Sustained rotation grows fire at ignition points, while pausing causes it to fade. The Water player operates a hand-held form resembling a cupped gesture, equipped with a GY-521 (MPU6050) accelerometer and four-directional buttons. The force and acceleration of their throwing motion determines how far the waterball travels and where it lands.
The game delivers vivid feedback: fire pixels grow or diminish based on friction and oxygen proximity, while water extinguishes fire upon impact.
"Soluna" aims to deliver an immersive and contrasting experience: one player’s success depends on continuous speed, the other on singular bursts of strength and precision. The interface transcends screens—making motion meaningful, ritual expressive, and elemental tension physically felt.
Ongoing, coming soon
On going



